Whisper to your microphone or produce silent noises until our heroine starts to sneak.
Watch out for the guards and find a way to sneak past them without being too loud.
The rings are indicators for your loudness and give an idea how loud you can be.
Once you sneaked past the guards you will escape the prison and be free!
The game was created in Unity and the art was entirely done in Marmoset Hexels 2.5
The rain was taken from the Unity Asset store and created by Digital Ruby/Jeff Johnson.
Hushed escape still lacks a basic UI and starting screen. Also the art and animations are currently being reworked and partially replaced by improved versions. There will be an introduction cutscene and an ending cutscene. The introduction cutscene is already halfway done. I also plan to introduce a second enemy type for the second half of the game, after Mira leaves the fence behind.
The aim is to release the game on itch.io for Win/Mac and also I want to try to do a mobile build (pay what you want).
- (Programmer) Christoph Horinek
- (Art) Luna Riedler
- (Art/Programmer) Benjamin “skodone” Wahl
- Global Game Jam 2017 Vienna “Best Game”
- ReVersed Festival 2017 Vienna “Most Creative Game”
Marmoset Hexels Feature:
Follow my progress on Twitter to keep informed about future updates!